UE2:ScriptedSequence (UT2004)

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UT2004 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence
Package:
Gameplay
Direct subclasses:
BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
This class in other games:

ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.

Properties

Property group 'AIScript'

Actions

Type: array<ScriptedAction>

Modifiers: export, editinline


Internal variables

ScriptControllerClass

Type: class<ScriptedController>


Default value: Class'Gameplay.ScriptedController'

Default values

Property Value
bCollideWhenPlacing True
bDirectional True
bNavigate True
CollisionHeight 100.0
CollisionRadius 50.0

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Reset

event Reset ()

Overrides: Actor.Reset


Other instance functions

CheckForErrors

function bool CheckForErrors ()

Overrides: Actor.CheckForErrors


SetActions

function SetActions (ScriptedController C)


SpawnControllerFor

function SpawnControllerFor (Pawn P)

Overrides: AIScript.SpawnControllerFor


TakeOver

function TakeOver (Pawn P)

Overrides: AIScript.TakeOver


ValidAction

function bool ValidAction (int N)