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UE2:ScriptedSequence (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Gameplay
- Direct subclasses:
- BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
- This class in other games:
- UE2Runtime, U2, UT2003
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ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.
Properties[edit]
Property group 'AIScript'[edit]
Actions[edit]
Type: array<ScriptedAction>
Modifiers: export, editinline
Internal variables[edit]
ScriptControllerClass[edit]
Type: class<ScriptedController>
Default value: Class'Gameplay.ScriptedController'
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | True |
bDirectional | True |
bNavigate | True |
CollisionHeight | 100.0 |
CollisionRadius | 50.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Reset[edit]
event Reset ()
Overrides: Actor.Reset
Other instance functions[edit]
CheckForErrors[edit]
function bool CheckForErrors ()
Overrides: Actor.CheckForErrors
SetActions[edit]
function SetActions (ScriptedController C)
SpawnControllerFor[edit]
function SpawnControllerFor (Pawn P)
Overrides: AIScript.SpawnControllerFor
TakeOver[edit]
function TakeOver (Pawn P)
Overrides: AIScript.TakeOver