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UE2:BulldogTrigger (UT2004)
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Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger |
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Properties[edit]
bCarFlipTrigger[edit]
Type: bool
BTReTriggerDelay[edit]
Type: float
Default value: 0.1
TriggerTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHardAttach | True |
bOnlyAffectPawns | True |
bStatic | False |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
Events[edit]
Touch[edit]
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy[edit]
event UsedBy (Pawn user)
Overrides: Actor.UsedBy