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UE2:BulldogTrigger (UT2003)

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UT2003 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> BulldogTrigger
Package: 
Vehicles
This class in other games:
UT2004

null

Properties[edit]

bCarFlipTrigger[edit]

Type: bool


BTReTriggerDelay[edit]

Type: float


Default value: 0.1

TriggerTime[edit]

Type: float


Default values[edit]

Property Value
bCollideWhenPlacing False
bHardAttach True
bOnlyAffectPawns True
bStatic False
CollisionHeight 400.0
CollisionRadius 80.0
RemoteRole ROLE_None

Events[edit]

Touch[edit]

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy[edit]

event UsedBy (Pawn user)

Overrides: Actor.UsedBy