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UE2:AIScript (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- ScriptedSequence
- This class in other games:
- U2XMP, UT2004, U2, UE2Runtime
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AIScript - used by Level Designers to specify special AI scripts for pawns placed in a level, and to change which type of AI controller to use for a pawn. AIScripts can be shared by one or many pawns. Game specific subclasses of AIScript will have editable properties defining game specific behavior and AI This is a built-in Unreal class and it shouldn't be modified.
Properties[edit]
Property group 'AIScript'[edit]
ControllerClass[edit]
Type: class<AIController>
Internal variables[edit]
bLoggingEnabled[edit]
Type: bool
[edit]
Type: bool
if true, put an associated path in the navigation network
myMarker[edit]
Type: AIMarker
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.5 |
Texture | S_AIScript |
Instance functions[edit]
GetMoveTarget[edit]
function Actor GetMoveTarget ()
SpawnControllerFor[edit]
function SpawnControllerFor (Pawn P)
TakeOver[edit]
function TakeOver (Pawn P)