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UE2:ScriptedSequence (UT2003)

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UT2003 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence
Package: 
Gameplay
Direct subclasses:
BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
This class in other games:
UE2Runtime, U2, UT2004

ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.

Properties[edit]

Property group 'AIScript'[edit]

Actions[edit]

Type: array<ScriptedAction>

Modifiers: export, editinline


Internal variables[edit]

ScriptControllerClass[edit]

Type: class<ScriptedController>


Default value: Class'Gameplay.ScriptedController'

Default values[edit]

Property Value
bCollideWhenPlacing True
bDirectional True
bNavigate True
CollisionHeight 100.0
CollisionRadius 50.0

Instance functions[edit]

SetActions[edit]

function SetActions (ScriptedController C)


SpawnControllerFor[edit]

function SpawnControllerFor (Pawn P)

Overrides: AIScript.SpawnControllerFor


TakeOver[edit]

function TakeOver (Pawn P)

Overrides: AIScript.TakeOver


ValidAction[edit]

function bool ValidAction (int N)