I'm a doctor, not a mechanic
UE2:ScriptedSequence (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Gameplay
- Direct subclasses:
- BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
- This class in other games:
- UE2Runtime, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ScriptedSequence used for setting up scripted sequences for pawns. A ScriptedController is spawned to carry out the scripted sequence.
Properties[edit]
Property group 'AIScript'[edit]
Actions[edit]
Type: array<ScriptedAction>
Modifiers: export, editinline
Internal variables[edit]
ScriptControllerClass[edit]
Type: class<ScriptedController>
Default value: Class'Gameplay.ScriptedController'
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | True |
bDirectional | True |
bNavigate | True |
CollisionHeight | 100.0 |
CollisionRadius | 50.0 |
Instance functions[edit]
SetActions[edit]
function SetActions (ScriptedController C)
SpawnControllerFor[edit]
function SpawnControllerFor (Pawn P)
Overrides: AIScript.SpawnControllerFor
TakeOver[edit]
function TakeOver (Pawn P)
Overrides: AIScript.TakeOver