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UE2:UnrealScriptedSequence (UT2003)
Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> UnrealScriptedSequence |
- Package:
- UnrealGame
- Direct subclass:
- HoldSpot
- This class in other games:
- UT2004
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Properties[edit]
Property group 'UnrealScriptedSequence'[edit]
bDontChangeScripts[edit]
Type: bool
bot should go back to this script, not look for other compatible scripts
bRoamingScript[edit]
Type: bool
if true, roam after reaching
bSniping[edit]
Type: bool
bots should snipe when using this script as a defense point
EnemyAcquisitionScriptProbability[edit]
Type: float
likelihood that bot will use acquisitionscript
Default value: 1.0
EnemyAcquisitionScriptTag[edit]
Type: name
script to go to after leaving this script for an acquisition
priority[edit]
Type: byte
used when several scripts available (e.g. defense scripts for an objective)
SnipingVolumeTag[edit]
Type: name
area defined by volume in which to look for (distant) sniping targets
WeaponPreference[edit]
bots using this defense point will preferentially use this weapon
Internal variables[edit]
bAvoid[edit]
Type: bool
bFirstScript[edit]
Type: bool
first script in list of scripts
Default value: True
bFreelance[edit]
Type: bool
true if not claimed by any game objective
Default value: True
CurrentUser[edit]
Type: Controller
EnemyAcquisitionScript[edit]
Type: UnrealScriptedSequence
NextScript[edit]
Type: UnrealScriptedSequence
list of scripts with same tag
NumChecked[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
Actions[0] | ACTION_MoveToPoint'DefensePointDefaultAction1' |
Actions[1] | ACTION_WaitForTimer'DefensePointDefaultAction2' |
ScriptControllerClass | Class'UnrealGame.Bot' |
Subobjects[edit]
DefensePointDefaultAction1[edit]
Class: Gameplay.ACTION_MoveToPoint
Empty subobject definition.
DefensePointDefaultAction2[edit]
Class: Gameplay.ACTION_WaitForTimer
Property | Value |
---|---|
PauseTime | 3.0 |
Functions[edit]
Events[edit]
BeginPlay[edit]
Overrides: Actor.BeginPlay
Other instance functions[edit]
FreeScript[edit]
HigherPriorityThan[edit]
Reset[edit]
Overrides: Actor.Reset