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UE2:ScriptedTriggerController (UT2004)
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Object >> Actor >> Controller >> AIController >> ScriptedController >> ScriptedTriggerController |
- Package:
- Gameplay
- This class in other games:
- UE2Runtime, U2, UT2003
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ScriptedTriggerController used for playing ScriptedTrigger scripts A ScriptedTriggerController never has a pawn
Instance functions[edit]
ClearAnimation[edit]
function ClearAnimation ()
Overrides: ScriptedController.ClearAnimation
ClientGameEnded[edit]
function ClientGameEnded ()
Overrides: Controller.ClientGameEnded
ClientRoundEnded[edit]
function ClientRoundEnded ()
Overrides: Controller.ClientRoundEnded
DestroyPawn[edit]
function DestroyPawn ()
Overrides: ScriptedController.DestroyPawn
GameHasEnded[edit]
function GameHasEnded ()
Overrides: Controller.GameHasEnded
InitializeFor[edit]
function InitializeFor (ScriptedTrigger T)
RoundHasEnded[edit]
function RoundHasEnded ()
Overrides: Controller.RoundHasEnded
SetNewScript[edit]
function SetNewScript (ScriptedSequence NewScript)
Overrides: ScriptedController.SetNewScript
States[edit]
Broken[edit]
Scripting[edit]
Scripting.Trigger[edit]
Overrides: ScriptedController.Scripting.Trigger
Scripting.LeaveScripting[edit]
function LeaveScripting ()
Overrides: ScriptedController.Scripting.LeaveScripting