Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_TeleportToPoint (U2)

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U2 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_TeleportToPoint
Package: 
Legend
This class in other games:
UE2Runtime, UT2003, UT2004

null

Properties[edit]

Property group 'Action'[edit]

bPlaySpawnEffect[edit]

Type: bool


DestinationTag[edit]

Type: name

tag of destination - if none, then use the ScriptedSequence

Internal variables[edit]

Dest[edit]

Type: Actor


Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor