I don't need to test my programs. I have an error-correcting modem.

UE2:ACTION_TeleportToPoint (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_TeleportToPoint
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2003

null

Properties[edit]

Property group 'Action'[edit]

bPlaySpawnEffect[edit]

Type: bool


DestinationTag[edit]

Type: name

tag of destination - if none, then use the ScriptedSequence

Internal variables[edit]

Dest[edit]

Type: Actor


Instance functions[edit]

InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor