Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ACTION_WaitForEvent (UT2003)

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UT2003 Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForEvent
Package: 
Gameplay
This class in other games:
U2, UE2Runtime, UT2004

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Properties[edit]

Property group 'Action'[edit]

ExternalEvent[edit]

Type: name

tag to give controller (to affect triggering)

Internal variables[edit]

T[edit]

Type: TriggeredCondition


Default values[edit]

Property Value
ActionString "Wait for external event"

Instance functions[edit]

CompleteWhenTriggered[edit]

function bool CompleteWhenTriggered ()

Overrides: LatentScriptedAction.CompleteWhenTriggered


GetActionString[edit]

function string GetActionString ()

Overrides: ScriptedAction.GetActionString


InitActionFor[edit]

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor