Cogito, ergo sum
UE2:ACTION_WaitForPlayer (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForPlayer |
This action completes when a human-controlled pawn to get closer than a certain distance to the AI-controlled pawn currently using the script. This action is not allowed for ScriptedTriggers.
Properties[edit]
Property group 'Action'[edit]
Distance[edit]
Type: float
The required maximum distance to the player.
Default value: 150.0
Default values[edit]
Property | Value |
---|---|
ActionString | "Wait for player" |
bValidForTrigger | False |
Instance functions[edit]
GetDistance[edit]
function float GetDistance ()
Overrides: LatentScriptedAction.GetDistance
Returns the desired maximum distance.
InitActionFor[edit]
function bool InitActionFor (ScriptedController C)
Overrides: LatentScriptedAction.InitActionFor
Initializes the action and lets the AI pawn wait for the player.
WaitForPlayer[edit]
function bool WaitForPlayer ()
Overrides: LatentScriptedAction.WaitForPlayer
Returns True to tell the ScriptedController that this action wants to wait for a player.