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UE2:ACTION_WaitForPlayer (UE2Runtime)

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UE2Runtime Object >> ScriptedAction >> LatentScriptedAction >> ACTION_WaitForPlayer
Package: 
Gameplay
This class in other games:
UT2003, U2, UT2004

This action completes when a human-controlled pawn to get closer than a certain distance to the AI-controlled pawn currently using the script. This action is not allowed for ScriptedTriggers.

Properties

Property group 'Action'

Distance

Type: float

The required maximum distance to the player.

Default value: 150.0

Default values

Property Value
ActionString "Wait for player"
bValidForTrigger False

Instance functions

GetDistance

function float GetDistance ()

Overrides: LatentScriptedAction.GetDistance

Returns the desired maximum distance.

InitActionFor

function bool InitActionFor (ScriptedController C)

Overrides: LatentScriptedAction.InitActionFor

Initializes the action and lets the AI pawn wait for the player.

WaitForPlayer

function bool WaitForPlayer ()

Overrides: LatentScriptedAction.WaitForPlayer

Returns True to tell the ScriptedController that this action wants to wait for a player.