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UE2:ASVehicleFactory_Turret (UT2004)
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Object >> Actor >> SVehicleFactory >> ASVehicleFactory >> ASVehicleFactory_Turret |
- Package:
- UT2k4Assault
- Direct subclass:
- ASVehicleFactory_LinkTurret
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ASVehicleFactory_Turret Specific factory for ASTurret (MotherShip Energy turrets)
Properties[edit]
VTarray[edit]
Type: array<Trigger_ASUseAndPossess>
Default values[edit]
Property | Value |
---|---|
AIVisibilityDist | 25000.0 |
AmbientGlow | 96 |
bEdShouldSnap | True |
bSpawnBuildEffect | False |
DrawScale | 5.0 |
DrawType | DT_StaticMesh |
StaticMesh | StaticMesh'AS_Weapons_SM.ASTurret_Editor' |
VehicleClass | None |
VehicleClassStr | "UT2k4AssaultFull.ASTurret_BallTurret" |
Functions[edit]
Events[edit]
NextVehicle[edit]
event NextVehicle (Vehicle V)
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: ASVehicleFactory.PostBeginPlay
PrevVehicle[edit]
event PrevVehicle (Vehicle V)
VehicleDestroyed[edit]
event VehicleDestroyed (Vehicle V)
Overrides: ASVehicleFactory.VehicleDestroyed
VehiclePossessed[edit]
event VehiclePossessed (Vehicle V)
Overrides: ASVehicleFactory.VehiclePossessed
VehicleUnPossessed[edit]
event VehicleUnPossessed (Vehicle V)
Overrides: SVehicleFactory.VehicleUnPossessed
Other instance functions[edit]
VehicleSpawned[edit]
function VehicleSpawned ()
Overrides: ASVehicleFactory.VehicleSpawned