My program doesn't have bugs. It just develops random features.

UE2:AmmoPickup (U2)

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U2 Object >> Actor >> Pickup >> PowerUpPickup >> AmmoPickup
Package: 
U2

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Default values[edit]

Property Value
AmmoUnits 25
Description "Ammo Pickup"
InventoryType Class'U2.AmmoPowerUp'
ParticleEffectA ParticleSalamander'Pickup_FX.ParticleSalamander8'
ParticleEffectB ParticleSalamander'Pickup_FX.ParticleSalamander10'
PickupMessage "You got an Ammo Pickup."
PickupSound Sound'U2A.Powerups.AmmoPowerUp'
Skins[0] Shader'XMPWorldItemsT.Items.metl_pickup_TDSD_001_Supply'
TransferRate 25

Instance functions[edit]

AnnouncePickup[edit]

function AnnouncePickup (Pawn Receiver)

Overrides: Pickup.AnnouncePickup


CheckForValidTouch[edit]

function bool CheckForValidTouch (Actor Other)


IsMissingDefaultInventory[edit]

function bool IsMissingDefaultInventory (Pawn PlayerPawn)


PawnInventoryWillRestoreFullSupplies[edit]

function bool PawnInventoryWillRestoreFullSupplies (Pawn P)


PawnNeedsSupplies[edit]

function bool PawnNeedsSupplies (Pawn P)


States[edit]

FallingPickup[edit]

FallingPickup.ValidTouch[edit]

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch


Pickup[edit]

Inherits from: Pickup.Pickup

Modifiers: auto

Pickup.ValidTouch[edit]

function bool ValidTouch (Actor Other)

Overrides: Pickup.Pickup.ValidTouch