My program doesn't have bugs. It just develops random features.
UE2:AmmoPickup (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> PowerUpPickup >> AmmoPickup |
- Package:
- U2
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Default values[edit]
Property | Value |
---|---|
AmmoUnits | 25 |
Description | "Ammo Pickup" |
InventoryType | Class'U2.AmmoPowerUp' |
ParticleEffectA | ParticleSalamander'Pickup_FX.ParticleSalamander8' |
ParticleEffectB | ParticleSalamander'Pickup_FX.ParticleSalamander10' |
PickupMessage | "You got an Ammo Pickup." |
PickupSound | Sound'U2A.Powerups.AmmoPowerUp' |
Skins[0] | Shader'XMPWorldItemsT.Items.metl_pickup_TDSD_001_Supply' |
TransferRate | 25 |
Instance functions[edit]
AnnouncePickup[edit]
function AnnouncePickup (Pawn Receiver)
Overrides: Pickup.AnnouncePickup
CheckForValidTouch[edit]
IsMissingDefaultInventory[edit]
PawnInventoryWillRestoreFullSupplies[edit]
PawnNeedsSupplies[edit]
States[edit]
FallingPickup[edit]
FallingPickup.ValidTouch[edit]
Overrides: Pickup.Pickup.ValidTouch
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.ValidTouch[edit]
Overrides: Pickup.Pickup.ValidTouch