My program doesn't have bugs. It just develops random features.
UE2:PowerUpPickup (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2
- Direct subclasses:
- EnergyPickup, AmmoPickup, HealthPickup
- This class in other games:
- U2XMP
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Properties[edit]
Property group 'PowerUpPickup'[edit]
AmmoUnits[edit]
Type: int
Percentage of total ammunition this powerup provides
Description[edit]
Type: string
Popup description of this PowerUp
EnergyUnits[edit]
Type: int
A pickup or station's number of EnergyUnits
HealthUnits[edit]
Type: int
A pickup or station's number of HealthUnits
ParticleEffectA[edit]
Type: ParticleGenerator
ParticleEffectB[edit]
Type: ParticleGenerator
PickupEffectOffset[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 63.0 |
TransferRate[edit]
Type: int
Internal variables[edit]
PickupEffectsA[edit]
Type: ParticleGenerator
PickupEffectsB[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bAlwaysRelevant | False |
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
CollisionHeight | 4.0 |
DrawType | DT_StaticMesh |
FadeTimeout | 15.0 |
MaxDesireability | 1.0 |
StaticMesh | StaticMesh'XMPWorldItemsM.Items.Pickup_TD_001' |
Functions[edit]
Events[edit]
BaseChange[edit]
singular event BaseChange ()
Overrides: Actor.BaseChange
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pickup.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Pickup.Landed
PreBeginPlay[edit]
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
SpawnCopy[edit]
Overrides: Pickup.SpawnCopy