My program doesn't have bugs. It just develops random features.

UE2:PowerUpPickup (U2)

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U2 Object >> Actor >> Pickup >> PowerUpPickup
Package: 
U2
Direct subclasses:
EnergyPickup, AmmoPickup, HealthPickup
This class in other games:
U2XMP

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Properties[edit]

Property group 'PowerUpPickup'[edit]

AmmoUnits[edit]

Type: int

Percentage of total ammunition this powerup provides

Description[edit]

Type: string

Popup description of this PowerUp

EnergyUnits[edit]

Type: int

A pickup or station's number of EnergyUnits

HealthUnits[edit]

Type: int

A pickup or station's number of HealthUnits

ParticleEffectA[edit]

Type: ParticleGenerator


ParticleEffectB[edit]

Type: ParticleGenerator


PickupEffectOffset[edit]

Type: Object.Vector


Default value:

Member Value
Z 63.0

TransferRate[edit]

Type: int


Internal variables[edit]

PickupEffectsA[edit]

Type: ParticleGenerator


PickupEffectsB[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmbientGlow 64
bAlwaysRelevant False
bAlwaysRelevantToInstigator False
bAlwaysRelevantToOwner False
CollisionHeight 4.0
DrawType DT_StaticMesh
FadeTimeout 15.0
MaxDesireability 1.0
StaticMesh StaticMesh'XMPWorldItemsM.Items.Pickup_TD_001'

Functions[edit]

Events[edit]

BaseChange[edit]

singular event BaseChange ()

Overrides: Actor.BaseChange


Destroyed[edit]

simulated event Destroyed ()

Overrides: Pickup.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Pickup.Landed


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

SpawnCopy[edit]

function Inventory SpawnCopy (Pawn Other)

Overrides: Pickup.SpawnCopy