UE2:PowerUpPickup (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- EnergyPickup, AmmoPickup, HealthPickup
- This class in other games:
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Properties
Property group 'PowerUpPickup'
AmmoUnits
Type: int
Percentage of total ammunition this powerup provides
Description
Type: string
Popup description of this PowerUp
EnergyUnits
Type: int
A pickup or station's number of EnergyUnits
HealthUnits
Type: int
A pickup or station's number of HealthUnits
ParticleEffectA
Type: ParticleGenerator
ParticleEffectB
Type: ParticleGenerator
PickupEffectOffset
Type: Object.Vector
Default value:
Member | Value |
---|---|
Z | 63.0 |
TransferRate
Type: int
Internal variables
PickupEffectsA
Type: ParticleGenerator
PickupEffectsB
Type: ParticleGenerator
Default values
Property | Value |
---|---|
AmbientGlow | 64 |
bAlwaysRelevant | False |
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
CollisionHeight | 4.0 |
DrawType | DT_StaticMesh |
FadeTimeout | 15.0 |
MaxDesireability | 1.0 |
StaticMesh | StaticMesh'XMPWorldItemsM.Items.Pickup_TD_001' |
Functions
Events
BaseChange
singular event BaseChange ()
Overrides: Actor.BaseChange
Destroyed
simulated event Destroyed ()
Overrides: Pickup.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Pickup.Landed
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions
SpawnCopy
Overrides: Pickup.SpawnCopy