Cogito, ergo sum
UE2:PowerUpPickup (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- U2
- Direct subclasses:
- DroppedEnergyPickup, EnergyPickup, HealthPickup, U2JumpPackPickup
- This class in other games:
- U2
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Properties[edit]
Property group 'PowerUpPickup'[edit]
bIsPickup[edit]
Type: bool
True if object is a pickup
bIsStation[edit]
Type: bool
True if object is a station
Description[edit]
Type: string
Popup description of this PowerUp
EnergyUnits[edit]
Type: int
A pickup or station's number of EnergyUnits
HealthUnits[edit]
Type: int
A pickup or station's number of HealthUnits
PickupMesh[edit]
Type: Mesh
A pickup's mesh
PickupTexture[edit]
Type: Texture
StationMesh[edit]
Type: Mesh
A station's mesh
TransferRate[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
MaxDesireability | 1.0 |
Instance functions[edit]
AnnouncePickup[edit]
function AnnouncePickup (Pawn Receiver)
Overrides: Pickup.AnnouncePickup
BotDesireability[edit]
Overrides: Pickup.BotDesireability
SpawnCopy[edit]
Overrides: Pickup.SpawnCopy
States[edit]
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.ValidTouch[edit]
Overrides: Pickup.Pickup.ValidTouch