My program doesn't have bugs. It just develops random features.
UE2:DroppedEnergyPickup (U2XMP)
Object >> Actor >> Pickup >> PowerUpPickup >> DroppedEnergyPickup |
Contents
- Package:
- U2
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DroppedEnergyPickup.uc $Author: Mfox $ $Date: 2/03/03 3:59p $ $Revision: 15 $ Comment: Still needs some work to nail down the effect. This is merely to establish that there is an effect related to EnergyUnit decay.
Constants[edit]
DroppedEnergyDestroyedEvent[edit]
Value: 'DroppedEnergyDestroyed'
Properties[edit]
Property group 'DroppedEnergyPickup'[edit]
AmbientBuzzSound[edit]
Type: Sound
Default value: Sound'U2A.Powerups.EnergyAmbient'
DecayAmount[edit]
Type: float
Decay this many points DecayFrequency seconds
Default value: 1.0
DecayFrequency[edit]
Type: float
How often to activate the decay
Default value: 0.5
MaxEnergy[edit]
Type: int
Default value: 50
MinEnergy[edit]
Type: int
Default value: 15
Internal variables[edit]
DefaultVolume[edit]
Type: float
Effect[edit]
Type: ParticleRadiator
Default value: ParticleRadiator'energy_pickup_fx.ParticleRadiator0'
LastDecayTime[edit]
Type: float
P[edit]
Type: ParticleRadiator
ParentCarcass[edit]
Type: U2Pawn
Default values[edit]
Property | Value |
---|---|
bCollideWorld | False |
bHidden | True |
bNoStaticMeshCollide | True |
CollisionHeight | 8.0 |
Description | "Energy Pickup" |
DrawType | DT_StaticMesh |
InventoryType | Class'U2.EnergyPowerUp' |
PickupMessage | "You got an Energy Pickup." |
PickupSound | Sound'U2A.Powerups.EnergyPowerUp' |
SoundRadius | 100.0 |
StaticMesh | StaticMesh'VertexM.Decorations.Xmesh' |
TransferRate | 25 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Pickup.Destroyed
PostBeginPlay[edit]
Overrides: Pickup.PostBeginPlay
Tick[edit]
Overrides: Actor.Tick
Other instance functions[edit]
CalcRatio[edit]
Initialize[edit]
NotifyOwner[edit]
States[edit]
Pickup[edit]
Inherits from: PowerUpPickup.Pickup
Modifiers: auto
Pickup.ValidTouch[edit]
Overrides: PowerUpPickup.Pickup.ValidTouch