I don't need to test my programs. I have an error-correcting modem.
UE2:AmmoStation (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> PowerUp >> PowerStation >> AmmoStation |
- Package:
- U2
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Default values[edit]
Property | Value |
---|---|
AmmoUnits | 999999 |
Description | "Ammo Station" |
DrawType | DT_StaticMesh |
ItemName | "Ammo Station" |
ParticleEffect | ParticleSalamander'Station_FX.ParticleSalamander3' |
Skins[0] | Shader'XMPWorldItemsT.Items.Station_FX_Supply_001' |
Skins[2] | Shader'XMPWorldItemsT.Items.station_fx_supply_002' |
StationErrorSound | Sound'U2A.Stations.AmmoStationError' |
StationInUseSound | Sound'U2A.Stations.AmmoStationAmbient' |
StationStartUsingSound | Sound'U2A.Stations.AmmoStationActivate' |
StationStopUsingSound | Sound'U2A.Stations.AmmoStationDeactivate' |
TransferRate | 25 |
Instance functions[edit]
ActivateStation[edit]
function ActivateStation (Pawn P)
Overrides: PowerStation.ActivateStation