I'm a doctor, not a mechanic
UE2:AnimationControllerBase (U2XMP)
Object >> LegendObjectComponent >> AnimationControllerInterf >> AnimationControllerBase |
Contents
- 1 Constants
- 2 Properties
- 3 Instance functions
- 3.1 Animating
- 3.2 AnimationTick
- 3.3 CallSpecialAnimAction
- 3.4 CanHeadTrack
- 3.5 CheckAnimationGroup
- 3.6 CleanUp
- 3.7 DodgeTimer
- 3.8 ExternalTick
- 3.9 FallbackSpecialAnimation
- 3.10 GetDefaultAimingLocation
- 3.11 GetRagdollMomentum
- 3.12 GetWalkingAnimType
- 3.13 Initialize
- 3.14 IsRagdollFriendlyDamageType
- 3.15 IsSpecialAnimGroupPlaying
- 3.16 LockAnimationController
- 3.17 PlayerCanSeeHeadTracking
- 3.18 SetAnimationGroup
- 3.19 SetSpecialParamAnim
- 3.20 SetupForRagdollDeath
- 3.21 SetupForRagdollHit
- 3.22 SetWeaponState
- 3.23 SpecialAnim
- 3.24 SpecialAnimation
- 3.25 SpecialAnimationAcquisition
- 3.26 SpecialAnimationClear
- 3.27 SpecialAnimationDamageKnockDown
- 3.28 SpecialAnimationDamageLaunch
- 3.29 SpecialAnimationDeath
- 3.30 SpecialAnimationDodge
- 3.31 SpecialAnimationImpaleAttack
- 3.32 SpecialAnimationImpaleAttackAbort
- 3.33 SpecialAnimationLeap
- 3.34 SpecialAnimationLoop
- 3.35 SpecialAnimationMantle
- 3.36 SpecialAnimationMeleeAttack
- 3.37 SpecialAnimationMeleeAttackAbort
- 3.38 SpecialAnimationPlay
- 3.39 SpecialAnimationRangedAttack
- 3.40 SpecialAnimationRangedAttackAbort
- 3.41 SpecialAnimationTakeHit
- 3.42 SpecialAnimationTaunt
- 3.43 SpecialAnimationTween
- 3.44 SpecialAnimationVictoryDance
- 3.45 SpecialAnimationWave
- 3.46 SpecialJumpAnim
- 3.47 SpecialMovementAnim
- 3.48 UnlockAnimationController
- 3.49 UpdateAnimation
- 3.50 UpdateSatellites
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AnimationControllerBase.uc
Constants[edit]
LandingVelocityUseAnim[edit]
Value: -0.06
Properties[edit]
AnimationGroup[edit]
Type: AnimationControllerInterf.EAnimationGroup
current animation catagory (replaces animation groups)
bDodging[edit]
Type: bool
bFallingDeath[edit]
Type: bool
bSpecialAnim[edit]
Type: bool
ChangeRagdollCollisionDelay[edit]
Type: float
time after which collision is changed for ragdoll deaths
Default value: 1.0
LockLevel[edit]
Type: int
0: not locked, 1: locked until animation ends 2: animations are under external control
MinRagdollDuration[edit]
Type: float
minimum time that ragdoll deaths will last before being checked for a stop
Default value: 5.0
OldPhysics[edit]
Type: Actor.EPhysics
OldVelocity[edit]
Type: Object.Vector
RagdollCollisionTimer[edit]
Type: float
RagdollStartLocation[edit]
Type: Object.Vector
RagdollTimer[edit]
Type: float
SpecialAnimTimer[edit]
Type: float
when special animation will be finished
Instance functions[edit]
Animating[edit]
AnimationTick[edit]
CallSpecialAnimAction[edit]
CanHeadTrack[edit]
CheckAnimationGroup[edit]
Overrides: AnimationControllerInterf.CheckAnimationGroup
CleanUp[edit]
Overrides: AnimationControllerInterf.CleanUp
DodgeTimer[edit]
ExternalTick[edit]
Overrides: AnimationControllerInterf.ExternalTick
FallbackSpecialAnimation[edit]
GetDefaultAimingLocation[edit]
GetRagdollMomentum[edit]
GetWalkingAnimType[edit]
Initialize[edit]
Overrides: AnimationControllerInterf.Initialize
IsRagdollFriendlyDamageType[edit]
IsSpecialAnimGroupPlaying[edit]
Overrides: AnimationControllerInterf.IsSpecialAnimGroupPlaying
LockAnimationController[edit]
Overrides: AnimationControllerInterf.LockAnimationController
PlayerCanSeeHeadTracking[edit]
SetAnimationGroup[edit]
SetSpecialParamAnim[edit]
Overrides: AnimationControllerInterf.SetSpecialParamAnim
SetupForRagdollDeath[edit]
SetupForRagdollHit[edit]
SetWeaponState[edit]
SpecialAnim[edit]
Overrides: AnimationControllerInterf.SpecialAnim
SpecialAnimation[edit]
Overrides: AnimationControllerInterf.SpecialAnimation
SpecialAnimationAcquisition[edit]
Overrides: AnimationControllerInterf.SpecialAnimationAcquisition
SpecialAnimationClear[edit]
Overrides: AnimationControllerInterf.SpecialAnimationClear
SpecialAnimationDamageKnockDown[edit]
Overrides: AnimationControllerInterf.SpecialAnimationDamageKnockDown
SpecialAnimationDamageLaunch[edit]
Overrides: AnimationControllerInterf.SpecialAnimationDamageLaunch
SpecialAnimationDeath[edit]
Overrides: AnimationControllerInterf.SpecialAnimationDeath
SpecialAnimationDodge[edit]
Overrides: AnimationControllerInterf.SpecialAnimationDodge
SpecialAnimationImpaleAttack[edit]
Overrides: AnimationControllerInterf.SpecialAnimationImpaleAttack
SpecialAnimationImpaleAttackAbort[edit]
Overrides: AnimationControllerInterf.SpecialAnimationImpaleAttackAbort
SpecialAnimationLeap[edit]
Overrides: AnimationControllerInterf.SpecialAnimationLeap
SpecialAnimationLoop[edit]
Overrides: AnimationControllerInterf.SpecialAnimationLoop
SpecialAnimationMantle[edit]
Overrides: AnimationControllerInterf.SpecialAnimationMantle
SpecialAnimationMeleeAttack[edit]
Overrides: AnimationControllerInterf.SpecialAnimationMeleeAttack
SpecialAnimationMeleeAttackAbort[edit]
Overrides: AnimationControllerInterf.SpecialAnimationMeleeAttackAbort
SpecialAnimationPlay[edit]
Overrides: AnimationControllerInterf.SpecialAnimationPlay
SpecialAnimationRangedAttack[edit]
Overrides: AnimationControllerInterf.SpecialAnimationRangedAttack
SpecialAnimationRangedAttackAbort[edit]
Overrides: AnimationControllerInterf.SpecialAnimationRangedAttackAbort
SpecialAnimationTakeHit[edit]
Overrides: AnimationControllerInterf.SpecialAnimationTakeHit
SpecialAnimationTaunt[edit]
Overrides: AnimationControllerInterf.SpecialAnimationTaunt
SpecialAnimationTween[edit]
Overrides: AnimationControllerInterf.SpecialAnimationTween
SpecialAnimationVictoryDance[edit]
Overrides: AnimationControllerInterf.SpecialAnimationVictoryDance
SpecialAnimationWave[edit]
Overrides: AnimationControllerInterf.SpecialAnimationWave
SpecialJumpAnim[edit]
Overrides: AnimationControllerInterf.SpecialJumpAnim
SpecialMovementAnim[edit]
UnlockAnimationController[edit]
Overrides: AnimationControllerInterf.UnLockAnimationController