The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:Arena (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- U2
- Direct subclasses:
- AssaultRifleArena, PistolArena, DispersionArena, EnergyRifleArena, FlamethrowerArena, GrenadeLauncherArena, LaserRifleArena, LeechGunArena, RocketArena, ShotgunArena, SingularityCannonArena, SniperRifleArena, TakkraArena
- This class in other games:
- UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Arena. Replaces all weapons and ammo with specified (in subclassses) weapon and ammo.
Properties[edit]
AmmoPickupClass[edit]
AmmoPickupName[edit]
Type: name
Modifiers: private
ammo pickup class name
WeaponInventoryName[edit]
Type: name
Modifiers: private
weapon inventory class name
WeaponInventoryString[edit]
Type: string
WeaponPickupClass[edit]
weapon pickup class
WeaponPickupName[edit]
Type: name
Modifiers: private
weapon pickup class name
Functions[edit]
Events[edit]
PreBeginPlay[edit]
event PreBeginPlay ()
Overrides: Mutator.PreBeginPlay
Other instance functions[edit]
AddMutator[edit]
function AddMutator (Mutator M)
Overrides: Mutator.AddMutator
AlwaysKeep[edit]
Overrides: Mutator.AlwaysKeep
CheckReplacement[edit]
Overrides: Mutator.CheckReplacement