UE2:ArtifactAttachment (U2)
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Object >> Actor >> InventoryAttachment >> ArtifactAttachment |
- Package:
- U2
- Direct subclasses:
- DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment
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Properties
PigPen
Type: ParticleGenerator
Team
Type: int
Default values
Property | Value |
---|---|
bOwnerNoSee | True |
bUnlit | True |
DrawType | DT_StaticMesh |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions
InitFor
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor
SetEnabled
function SetEnabled (bool bVal)
Overrides: InventoryAttachment.SetEnabled
SetTeam
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
States
WaitForBase
Modifiers: auto
WaitForBase.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
WaitForBase.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)