Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ArtifactAttachment (U2)

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U2 Object >> Actor >> InventoryAttachment >> ArtifactAttachment
Package: 
U2
Direct subclasses:
DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment

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Properties[edit]

PigPen[edit]

Type: ParticleGenerator


Team[edit]

Type: int


Default values[edit]

Property Value
bOwnerNoSee True
bUnlit True
DrawType DT_StaticMesh

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Other instance functions[edit]

InitFor[edit]

function InitFor (Inventory I)

Overrides: InventoryAttachment.InitFor


SetEnabled[edit]

function SetEnabled (bool bVal)

Overrides: InventoryAttachment.SetEnabled


SetTeam[edit]

function SetTeam (int NewTeam)

Overrides: Actor.SetTeam


States[edit]

WaitForBase[edit]

Modifiers: auto

WaitForBase.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


WaitForBase.Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer (global)