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UE2:ArtifactAttachment (U2)
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Object >> Actor >> InventoryAttachment >> ArtifactAttachment |
- Package:
- U2
- Direct subclasses:
- DefenseAttachment, HealthAttachment, ShieldAttachment, SkillAttachment, StaminaAttachment, WeaponDamageAttachment
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Properties[edit]
PigPen[edit]
Type: ParticleGenerator
Team[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
bOwnerNoSee | True |
bUnlit | True |
DrawType | DT_StaticMesh |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Other instance functions[edit]
InitFor[edit]
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor
SetEnabled[edit]
function SetEnabled (bool bVal)
Overrides: InventoryAttachment.SetEnabled
SetTeam[edit]
function SetTeam (int NewTeam)
Overrides: Actor.SetTeam
States[edit]
WaitForBase[edit]
Modifiers: auto
WaitForBase.BeginState[edit]
simulated event BeginState ()
Overrides: Object.BeginState (global)
WaitForBase.Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer (global)