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UE2:ArtifactHolder (U2)
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Object >> Actor >> Decoration >> ArtifactHolder |
Contents
- Package:
- U2
- Direct subclasses:
- ArtifactHolderDefense, ArtifactHolderHealth, ArtifactHolderShield, ArtifactHolderSkill, ArtifactHolderStamina, ArtifactHolderWeaponDamage
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ArtifactHolder.uc - displays the artifacts sitting on the icon nodes.
Properties[edit]
Property group 'ArtifactHolder'[edit]
GlowEffects[edit]
Type: array<ParticleGenerator>
Particle templates for the artifact glows
Default value, index 0: ParticleSalamander'Artifact_Carry_FX.ParticleSalamander1'
Default value, index 1: ParticleSalamander'Artifact_Carry_FX.ParticleSalamander2'
TeamIndex[edit]
Type: int
number of team to which the holder belongs
Internal variables[edit]
ArtifactGlow[edit]
Type: ParticleGenerator
Description[edit]
Type: string
Base description of holder shown on hud
InventoryClass[edit]
artifact inventory class this holder can handle
PickupClass[edit]
what class of pickup to spawn when used
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bStatic | False | ||||
bUseCylinderCollision | True | ||||
CollisionHeight | 50.0 | ||||
CollisionRadius | 25.0 | ||||
PrePivot |
|
||||
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Decoration.Destroyed
Other instance functions[edit]
CreateGlow[edit]
simulated function CreateGlow ()
DestroyGlow[edit]
simulated function DestroyGlow ()
GetDescription[edit]
interface function string GetDescription (Controller User)
Overrides: Actor.GetDescription
GetTeam[edit]
simulated function int GetTeam ()
Overrides: Actor.GetTeam
SetTeam[edit]
simulated function SetTeam (int NewTeam)
Overrides: Actor.SetTeam