UE2:ArtifactPickup (U2)
- Package:
- U2
- Direct subclasses:
- ArtifactDefense, ArtifactHealth, ArtifactShield, ArtifactSkill, ArtifactStamina, ArtifactWeaponDamage
- This class in other games:
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ArtifactPickup.uc
Properties
Property group 'ArtifactPickup'
TeamNumber
Type: int
track which team currently has it registered
Default value: 255
Internal variables
bShouldSendHome
Type: bool
whether to let the artifact be picked up or sent home
Default value: True
FlashySkin
Type: Material
Array size: 2
ID
Type: int
unique ID for tracking by the game
PawnToRecoverArtifact
Type: Pawn
pawn that sent the artifact home (none if timed out)
PigPen
Type: ParticleGenerator
Default values
Property | Value |
---|---|
bAlwaysRelevant | False |
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
bUnlit | True |
FadeTimeout | 30.0 |
Functions
Events
Destroyed
Overrides: Pickup.Destroyed
Landed
Overrides: Pickup.Landed
PostBeginPlay
Overrides: Actor.PostBeginPlay
PreBeginPlay
Overrides: Actor.PreBeginPlay
Other instance functions
AnnouncePickup
Overrides: Pickup.AnnouncePickup
CreateSmokeTrail
DumpArtifacts
GetTeam
Overrides: Actor.GetTeam
HandleTouch
SendHome
SetTeam
Overrides: Actor.SetTeam
SpawnCopy
Overrides: Pickup.SpawnCopy
WaitForTeam
States
FadeOut
FadeOut.Touch
Overrides: Pickup.Pickup.Touch
FallingPickup
FallingPickup.BeginState
Overrides: Pickup.FallingPickup.BeginState
FallingPickup.Timer
Overrides: Pickup.FallingPickup.Timer
FallingPickup.Touch
Overrides: Pickup.Pickup.Touch
FallingPickup.CheckTouching
Overrides: Pickup.FallingPickup.CheckTouching
Pickup
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch
Overrides: Pickup.Pickup.Touch