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UE2:ArtifactPickup (U2)
Contents
- Package:
- U2
- Direct subclasses:
- ArtifactDefense, ArtifactHealth, ArtifactShield, ArtifactSkill, ArtifactStamina, ArtifactWeaponDamage
- This class in other games:
- U2XMP
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ArtifactPickup.uc
Properties[edit]
Property group 'ArtifactPickup'[edit]
TeamNumber[edit]
Type: int
track which team currently has it registered
Default value: 255
Internal variables[edit]
bShouldSendHome[edit]
Type: bool
whether to let the artifact be picked up or sent home
Default value: True
FlashySkin[edit]
Type: Material
Array size: 2
ID[edit]
Type: int
unique ID for tracking by the game
PawnToRecoverArtifact[edit]
Type: Pawn
pawn that sent the artifact home (none if timed out)
PigPen[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value |
---|---|
bAlwaysRelevant | False |
bAlwaysRelevantToInstigator | False |
bAlwaysRelevantToOwner | False |
bUnlit | True |
FadeTimeout | 30.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Pickup.Destroyed
Landed[edit]
Overrides: Pickup.Landed
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AnnouncePickup[edit]
Overrides: Pickup.AnnouncePickup
CreateSmokeTrail[edit]
DumpArtifacts[edit]
GetTeam[edit]
Overrides: Actor.GetTeam
HandleTouch[edit]
SendHome[edit]
SetTeam[edit]
Overrides: Actor.SetTeam
SpawnCopy[edit]
Overrides: Pickup.SpawnCopy
WaitForTeam[edit]
States[edit]
FadeOut[edit]
FadeOut.Touch[edit]
Overrides: Pickup.Pickup.Touch
FallingPickup[edit]
FallingPickup.BeginState[edit]
Overrides: Pickup.FallingPickup.BeginState
FallingPickup.Timer[edit]
Overrides: Pickup.FallingPickup.Timer
FallingPickup.Touch[edit]
Overrides: Pickup.Pickup.Touch
FallingPickup.CheckTouching[edit]
Overrides: Pickup.FallingPickup.CheckTouching
Pickup[edit]
Inherits from: Pickup.Pickup
Modifiers: auto
Pickup.Touch[edit]
Overrides: Pickup.Pickup.Touch