Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:AssaultRifle (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Weapons
- Direct subclass:
- WeaponAutoTurret
- This class in other games:
- UT2003, UT2004
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Properties
AltMuzzleflash
Type: ParticleGenerator
Angle
Type: float
DesiredAngle
Type: float
LastTimeSeconds
Type: float
MuzzleflashA
Type: ParticleGenerator
MuzzleflashB
Type: ParticleGenerator
ReloadDustA
Type: ParticleGenerator
ReloadDustB
Type: ParticleGenerator
ReloadDustC
Type: ParticleGenerator
VentflashA
Type: ParticleGenerator
VentflashB
Type: ParticleGenerator
VentflashC
Type: ParticleGenerator
Default values
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
GetCrosshairAngle210
function interface float GetCrosshairAngle210 ()
GetCrosshairAngle330
function interface float GetCrosshairAngle330 ()
GetCrosshairAngle90
function interface float GetCrosshairAngle90 ()
HandleLastRound
simulated function HandleLastRound ()
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
Overrides: Weapon.HandleTargetDetails
HandleTraceImpact
Overrides: Weapon.HandleTraceImpact
PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayReloading
simulated function PlayReloading ()
Overrides: Weapon.PlayReloading
SetupAttachments
simulated function SetupAttachments ()
UpdateAttachments
simulated function UpdateAttachments ()
UpdateCrosshair
simulated function UpdateCrosshair (Canvas Canvas)
Overrides: Weapon.UpdateCrosshair
States
Firing
Inherits from: Weapon.Firing
Modifiers: simulated
Firing.EndState
simulated event EndState ()
Overrides: Weapon.Firing.EndState