Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:AssaultRifle (UT2003)
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Assault Rifle
Default values[edit]
Functions[edit]
Events[edit]
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
ChargeBar[edit]
simulated function float ChargeBar ()
Overrides: Weapon.ChargeBar
DetachFromPawn[edit]
simulated function DetachFromPawn (Pawn P)
Overrides: Weapon.DetachFromPawn
DrawWeaponInfo[edit]
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo