My program doesn't have bugs. It just develops random features.
UE2:AssaultRiflePickup (UT2003)
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Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> AssaultRiflePickup |
Contents
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AssaultRiflePickup.
Default values[edit]
Property | Value |
---|---|
DrawScale | 0.5 |
DrawType | DT_StaticMesh |
InventoryType | Class'XWeapons.AssaultRifle' |
MaxDesireability | 0.4 |
PickupForce | "AssaultRiflePickup" |
PickupMessage | "You got the Assault Rifle." |
PickupSound | Sound'PickupSounds.AssaultRiflePickup' |
StaticMesh | StaticMesh'WeaponStaticMesh.AssaultRiflePickup' |