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UE2:AssaultAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> AssaultAttachment |
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Properties[edit]
mMuzFlash3rd[edit]
Type: xEmitter
mMuzFlash3rdAlt[edit]
Type: xEmitter
mMuzFlashClass[edit]
Default value: Class'XEffects.AssaultMuzFlash3rd'
OldSpawnHitCount[edit]
Type: byte
Default values[edit]
Property | Value |
---|---|
bRapidFire | True |
LightBrightness | 150.0 |
LightEffect | LE_NonIncidence |
LightHue | 30 |
LightPeriod | 3 |
LightRadius | 4.0 |
LightSaturation | 150 |
LightType | LT_Pulse |
Mesh | Mesh'Weapons.AssaultRifle_3rd' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
UpdateHit[edit]
Overrides: WeaponAttachment.UpdateHit