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UE2:AssaultAttachment (UT2003)

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UT2003 Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> AssaultAttachment
Package: 
XWeapons
This class in other games:
U2, UT2004

null

Properties[edit]

mMuzFlash3rd[edit]

Type: xEmitter


mMuzFlash3rdAlt[edit]

Type: xEmitter


mMuzFlashClass[edit]

Type: class<xEmitter>


Default value: Class'XEffects.AssaultMuzFlash3rd'

OldSpawnHitCount[edit]

Type: byte


Default values[edit]

Property Value
bRapidFire True
LightBrightness 150.0
LightEffect LE_NonIncidence
LightHue 30
LightPeriod 3
LightRadius 4.0
LightSaturation 150
LightType LT_Pulse
Mesh Mesh'Weapons.AssaultRifle_3rd'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()

Overrides: xWeaponAttachment.ThirdPersonEffects


Other instance functions[edit]

UpdateHit[edit]

function UpdateHit (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: WeaponAttachment.UpdateHit