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UE2:AssetsHelperGeneric (U2XMP)

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U2XMP Object >> LegendObjectComponent >> AssetsHelperGeneric
Package: 
U2

AssetHelperGeneric.uc $Author: Mbaldwin $ $Date: 12/15/02 2:40a $ $Revision: 57 $

Constants[edit]

PlayerHearingRadius[edit]

Value: 3000.0


TeammateHearingRadius[edit]

Value: 1000.0


Properties[edit]

Property group 'U2Sounds'[edit]

BodyLandTextureHelperClass[edit]

Type: class<TextureHelperGeneric>


Default value: Class'U2.BodyLandTextureHelperGeneric'

LandTextureHelperClass[edit]

Type: class<TextureHelperGeneric>


Default value: Class'U2.LandTextureHelperGeneric'

MoveTextureHelperClass[edit]

Type: class<TextureHelperGeneric>


Default value: Class'U2.MoveTextureHelperGeneric'

ProneTextureHelperClass[edit]

Type: class<TextureHelperGeneric>


Default value: Class'U2.ProneTextureHelperGeneric'

Static functions[edit]

FindTeammate[edit]

static function U2Pawn FindTeammate (Pawn SpeakingPawn)


FlavorTextIsValid[edit]

static function bool FlavorTextIsValid (U2Pawn Speaker, optional bool bNeedsTeammate)


HandleAcquireEnemySound[edit]

static function HandleAcquireEnemySound (U2Pawn U2P)


HandleBodyLandedOnTexture[edit]

static function HandleBodyLandedOnTexture (U2Pawn U2P, float ImpactSpeed)


HandleDyingSound[edit]

static function HandleDyingSound (U2Pawn U2P)


HandleFallingSound[edit]

static function HandleFallingSound (U2Pawn U2P)


HandleFriendDead[edit]

static function HandleFriendDead (U2Pawn U2P)


HandleFriendlyFire[edit]

static function HandleFriendlyFire (U2Pawn Shooter, U2Pawn Victim)


HandleFriendlyPanicSound[edit]

static function Sound HandleFriendlyPanicSound (U2Pawn U2P)


HandleGenericASound[edit]

static function HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericBSound[edit]

static function HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericCSound[edit]

static function HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericDSound[edit]

static function HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleGenericESound[edit]

static function HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)


HandleHuntEnemy[edit]

static function HandleHuntEnemy (U2Pawn U2P)


HandleJumpSound[edit]

static function HandleJumpSound (U2Pawn U2P)


HandleKilledEnemy[edit]

static function HandleKilledEnemy (U2Pawn U2P)


HandleKilledEnemySafe[edit]

static function HandleKilledEnemySafe (U2Pawn U2P)


HandleLandedOnTexture[edit]

static function HandleLandedOnTexture (U2Pawn U2P, float ImpactSpeed)


HandleLandedSound[edit]

private static function HandleLandedSound (U2Pawn U2P, float ImpactSpeed)


HandleLeapImpactSound[edit]

static function HandleLeapImpactSound (U2Pawn U2P)


HandleLeapLandSound[edit]

static function HandleLeapLandSound (U2Pawn U2P)


HandleLeapSound[edit]

static function HandleLeapSound (U2Pawn U2P)


HandleLostEnemy[edit]

static function HandleLostEnemy (U2Pawn U2P)


HandleMantleBeginSound[edit]

static function HandleMantleBeginSound (U2Pawn U2P)


HandleMeleeDamageSound[edit]

static function HandleMeleeDamageSound (U2Pawn U2P)


HandleMeleeImpactPointSound[edit]

static function HandleMeleeImpactPointSound (U2Pawn U2P)


HandleMeleeMotionSound[edit]

static function HandleMeleeMotionSound (U2Pawn U2P)


HandleMiscSound[edit]

static function HandleMiscSound (U2Pawn U2P)


HandleMovingOnTexture[edit]

static function HandleMovingOnTexture (U2Pawn U2P)


HandleOnFireEndSound[edit]

private static function Sound HandleOnFireEndSound (U2Pawn U2P)


HandleOnFireSound[edit]

private static function Sound HandleOnFireSound (U2Pawn U2P)


HandlePanicSound[edit]

static function Sound HandlePanicSound (U2Pawn U2P, class<DamageTypeDamageType)


HandlePanicSoundEnding[edit]

static function Sound HandlePanicSoundEnding (U2Pawn U2P, class<DamageTypeDamageType)


HandleProneMovingOnTexture[edit]

static function HandleProneMovingOnTexture (U2Pawn U2P)


HandleRandomAttackSound[edit]

static function HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)


HandleRandomIdleSound[edit]

static function HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)


HandleSpiderEndSound[edit]

private static function Sound HandleSpiderEndSound (U2Pawn U2P)


HandleSpiderSound[edit]

private static function Sound HandleSpiderSound (U2Pawn U2P)


HandleTakeHitSound[edit]

static function HandleTakeHitSound (U2Pawn U2P, int Damage, class<DamageTypeDamageType)


HandleToxicEndSound[edit]

private static function Sound HandleToxicEndSound (U2Pawn U2P)


HandleToxicSound[edit]

private static function Sound HandleToxicSound (U2Pawn U2P)


IsValidListener[edit]

static function bool IsValidListener (Pawn ListeningPawn, Pawn SpeakingPawn)


PlayerCanHear[edit]

static function bool PlayerCanHear (Pawn P)


StopFallingSound[edit]

static function StopFallingSound (U2Pawn U2P)


UseFlavorText[edit]

static function bool UseFlavorText (Actor ContextActor)