Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:AssetsHelperGeneric (U2XMP)
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Object >> LegendObjectComponent >> AssetsHelperGeneric |
Contents
- 1 Constants
- 2 Properties
- 3 Static functions
- 3.1 FindTeammate
- 3.2 FlavorTextIsValid
- 3.3 HandleAcquireEnemySound
- 3.4 HandleBodyLandedOnTexture
- 3.5 HandleDyingSound
- 3.6 HandleFallingSound
- 3.7 HandleFriendDead
- 3.8 HandleFriendlyFire
- 3.9 HandleFriendlyPanicSound
- 3.10 HandleGenericASound
- 3.11 HandleGenericBSound
- 3.12 HandleGenericCSound
- 3.13 HandleGenericDSound
- 3.14 HandleGenericESound
- 3.15 HandleHuntEnemy
- 3.16 HandleJumpSound
- 3.17 HandleKilledEnemy
- 3.18 HandleKilledEnemySafe
- 3.19 HandleLandedOnTexture
- 3.20 HandleLandedSound
- 3.21 HandleLeapImpactSound
- 3.22 HandleLeapLandSound
- 3.23 HandleLeapSound
- 3.24 HandleLostEnemy
- 3.25 HandleMantleBeginSound
- 3.26 HandleMeleeDamageSound
- 3.27 HandleMeleeImpactPointSound
- 3.28 HandleMeleeMotionSound
- 3.29 HandleMiscSound
- 3.30 HandleMovingOnTexture
- 3.31 HandleOnFireEndSound
- 3.32 HandleOnFireSound
- 3.33 HandlePanicSound
- 3.34 HandlePanicSoundEnding
- 3.35 HandleProneMovingOnTexture
- 3.36 HandleRandomAttackSound
- 3.37 HandleRandomIdleSound
- 3.38 HandleSpiderEndSound
- 3.39 HandleSpiderSound
- 3.40 HandleTakeHitSound
- 3.41 HandleToxicEndSound
- 3.42 HandleToxicSound
- 3.43 IsValidListener
- 3.44 PlayerCanHear
- 3.45 StopFallingSound
- 3.46 UseFlavorText
- Package:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
AssetHelperGeneric.uc $Author: Mbaldwin $ $Date: 12/15/02 2:40a $ $Revision: 57 $
Constants[edit]
PlayerHearingRadius[edit]
Value: 3000.0
TeammateHearingRadius[edit]
Value: 1000.0
Properties[edit]
Property group 'U2Sounds'[edit]
BodyLandTextureHelperClass[edit]
Type: class<TextureHelperGeneric>
Default value: Class'U2.BodyLandTextureHelperGeneric'
LandTextureHelperClass[edit]
Type: class<TextureHelperGeneric>
Default value: Class'U2.LandTextureHelperGeneric'
MoveTextureHelperClass[edit]
Type: class<TextureHelperGeneric>
Default value: Class'U2.MoveTextureHelperGeneric'
ProneTextureHelperClass[edit]
Type: class<TextureHelperGeneric>
Default value: Class'U2.ProneTextureHelperGeneric'
Static functions[edit]
FindTeammate[edit]
FlavorTextIsValid[edit]
HandleAcquireEnemySound[edit]
static function HandleAcquireEnemySound (U2Pawn U2P)
HandleBodyLandedOnTexture[edit]
HandleDyingSound[edit]
static function HandleDyingSound (U2Pawn U2P)
HandleFallingSound[edit]
static function HandleFallingSound (U2Pawn U2P)
HandleFriendDead[edit]
static function HandleFriendDead (U2Pawn U2P)
HandleFriendlyFire[edit]
HandleFriendlyPanicSound[edit]
HandleGenericASound[edit]
static function HandleGenericASound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericBSound[edit]
static function HandleGenericBSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericCSound[edit]
static function HandleGenericCSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericDSound[edit]
static function HandleGenericDSound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleGenericESound[edit]
static function HandleGenericESound (U2Pawn U2P, Actor.ESoundSlot SoundSlot)
HandleHuntEnemy[edit]
static function HandleHuntEnemy (U2Pawn U2P)
HandleJumpSound[edit]
static function HandleJumpSound (U2Pawn U2P)
HandleKilledEnemy[edit]
static function HandleKilledEnemy (U2Pawn U2P)
HandleKilledEnemySafe[edit]
static function HandleKilledEnemySafe (U2Pawn U2P)
HandleLandedOnTexture[edit]
HandleLandedSound[edit]
HandleLeapImpactSound[edit]
static function HandleLeapImpactSound (U2Pawn U2P)
HandleLeapLandSound[edit]
static function HandleLeapLandSound (U2Pawn U2P)
HandleLeapSound[edit]
static function HandleLeapSound (U2Pawn U2P)
HandleLostEnemy[edit]
static function HandleLostEnemy (U2Pawn U2P)
HandleMantleBeginSound[edit]
static function HandleMantleBeginSound (U2Pawn U2P)
HandleMeleeDamageSound[edit]
static function HandleMeleeDamageSound (U2Pawn U2P)
HandleMeleeImpactPointSound[edit]
static function HandleMeleeImpactPointSound (U2Pawn U2P)
HandleMeleeMotionSound[edit]
static function HandleMeleeMotionSound (U2Pawn U2P)
HandleMiscSound[edit]
static function HandleMiscSound (U2Pawn U2P)
HandleMovingOnTexture[edit]
static function HandleMovingOnTexture (U2Pawn U2P)
HandleOnFireEndSound[edit]
HandleOnFireSound[edit]
HandlePanicSound[edit]
HandlePanicSoundEnding[edit]
HandleProneMovingOnTexture[edit]
static function HandleProneMovingOnTexture (U2Pawn U2P)
HandleRandomAttackSound[edit]
static function HandleRandomAttackSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)
HandleRandomIdleSound[edit]
static function HandleRandomIdleSound (U2Pawn U2P, SoundSlotInterf.ESoundTableSlot STSlot)
HandleSpiderEndSound[edit]
HandleSpiderSound[edit]
HandleTakeHitSound[edit]
HandleToxicEndSound[edit]
HandleToxicSound[edit]
IsValidListener[edit]
PlayerCanHear[edit]
StopFallingSound[edit]
static function StopFallingSound (U2Pawn U2P)