My program doesn't have bugs. It just develops random features.

UE2:AvoidMarker (UE2Runtime)

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UE2Runtime Object >> Actor >> Triggers >> AvoidMarker
Package: 
Engine
Direct subclass:
FearSpot
This class in other games:
UT2003, U2, UT2004

AvoidMarker. Creatures will tend to back away when near this spot

Default values

Property Value
CollisionRadius 100.0
RemoteRole ROLE_None

Functions

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


Other instance functions

StartleBots

function StartleBots ()