Always snap to grid
UE2:BallAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> xWeaponAttachment >> BallAttachment |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values[edit]
Property | Value |
---|---|
bHeavy | True |
Mesh | Mesh'Weapons.BallLauncher_3rd' |
Functions[edit]
Events[edit]
ThirdPersonEffects[edit]
simulated event ThirdPersonEffects ()
Overrides: xWeaponAttachment.ThirdPersonEffects
Other instance functions[edit]
InitFor[edit]
function InitFor (Inventory I)
Overrides: InventoryAttachment.InitFor