UE2:BarbbieHareDesigner (U2)

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U2 Object >> Actor >> ParticleGenerator >> BarbbieHareDesigner
Package:
ParticleSystems
This class in other games:

$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: BarbbieHareDesigner.uc Author: Aaron R Leiby Date: 6 April 2000 Description: How to use this class:

Properties

Property group 'BarbbieHareDesigner'

BendStrength

Type: Object.Range

Spring coefficient for hair bendiness.

Default value:

Member Value
A 10.0
B 10.0

bRecalc

Type: bool

Toggle this to true when you want the hair regenerated.

Length

Type: Object.Range

Length of a single strand of hair.

Default value:

Member Value
A 100.0
B 100.0

NumSegments

Type: int

Number of segments each strand of hair is broken up into.

Default value: 10

NumStrands

Type: int

Number of strands of hair.

Default value: 100

Radius

Type: float

Distance from the center that the hair is generated.

Default value: 50.0

Spread

Type: float

Arc angle that the hair is generated in.

Default value: 90.0

Stretchiness

Type: Object.Range

Spring coefficient for hair stretchiness.

Default value:

Member Value
A 15.0
B 15.0

Default values

Property Value
bDirectional True
DrawScale 0.25
Style STY_Masked
Texture Texture'ParticleSystems.Icons.S_ParticleHair'

Instance functions

DefineDependants

function DefineDependants ()