Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:BarbbieHareDesigner (U2XMP)
Object >> Actor >> ParticleGenerator >> BarbbieHareDesigner |
- Package:
- ParticleSystems
- This class in other games:
- U2
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$Author: Sbrown $ $Date: 2/06/02 8:47p $ $Revision: 3 $ Name: BarbbieHareDesigner.uc Author: Aaron R Leiby Date: 6 April 2000 Description: How to use this class:
Properties[edit]
Property group 'BarbbieHareDesigner'[edit]
BendStrength[edit]
Type: Object.Range
Modifiers: public
Spring coefficient for hair bendiness.
Default value:
Member | Value |
---|---|
A | 10.0 |
B | 10.0 |
bRecalc[edit]
Type: bool
Modifiers: public
Toggle this to true when you want the hair regenerated.
Length[edit]
Type: Object.Range
Modifiers: public
Length of a single strand of hair.
Default value:
Member | Value |
---|---|
A | 100.0 |
B | 100.0 |
NumSegments[edit]
Type: int
Modifiers: public
Number of segments each strand of hair is broken up into.
Default value: 10
NumStrands[edit]
Type: int
Modifiers: public
Number of strands of hair.
Default value: 100
Radius[edit]
Type: float
Modifiers: public
Distance from the center that the hair is generated.
Default value: 50.0
Spread[edit]
Type: float
Modifiers: public
Arc angle that the hair is generated in.
Default value: 90.0
Stretchiness[edit]
Type: Object.Range
Modifiers: public
Spring coefficient for hair stretchiness.
Default value:
Member | Value |
---|---|
A | 15.0 |
B | 15.0 |
Default values[edit]
Property | Value |
---|---|
bDirectional | True |
DrawScale | 0.25 |
Style | STY_Masked |
Texture | Texture'ParticleSystems.Icons.S_ParticleHair' |