Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:Barrel1 (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> U2Decoration >> Barrel1 |
Contents
- Package:
- U2Decorations
- This class in other games:
- UT
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Barrel1.uc
Default values[edit]
Property | Value |
---|---|
bBounceable | True |
bCollideWorld | True |
bNoStaticMeshCollide | True |
bProjTarget | True |
bPushable | True |
bStatic | False |
CollisionHeight | 30.0 |
DrawScale | 2.1 |
DrawType | DT_StaticMesh |
EndPushSound | Sound'U2DecorationsA.EndPush' |
HitDamage | 1.0 |
HitMomentum | 500.0 |
LandSound1 | Sound'U2DecorationsA.Landed' |
Physics | PHYS_Falling |
PushSound | Sound'U2DecorationsA.Push' |
StaticMesh | StaticMesh'VertexM.Decorations.BarrelA' |