Gah - a solution with more questions. – EntropicLqd
UE2:BaseGUIController (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Interactions >> Interaction >> BaseGUIController |
Contents
- Package:
- Engine
- Direct subclass:
- GUIController
- This class in other games:
- UT2003, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: Engine.BaseGUIController
This is just a stub class that should be subclassed to support menus.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties
DefaultPens
Type: Material
Array size: 3
Default value, index 0: Texture'MenuWhite'
Default value, index 1: Texture'MenuBlack'
Default value, index 2: Texture'MenuGray'
NetworkMsgMenu
Type: string
Modifiers: config
Menu used for network messages
QuestionMenuClass
Type: string
Modifiers: config
Default values
Property | Value |
---|---|
bActive | False |
bNativeEvents | True |
Delegates
OnAdminReply
delegate OnAdminReply (string Reply)
Functions
Events
AutoLoadMenus
event AutoLoadMenus ()
CloseAll
CloseMenu
InitializeController
event InitializeController ()
NeedsMenuResolution
event bool NeedsMenuResolution ()
OpenMenu
ReplaceMenu
event bool ReplaceMenu (string NewMenuName, optional string Param1, optional string Param2, optional bool bCancelled)
SetRequiredGameResolution
event SetRequiredGameResolution (string GameRes)
Other instance functions
SetControllerStatus
function SetControllerStatus (bool On)