Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:BelchFlames (UT2004)

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UT2004 Object >> Actor >> xEmitter >> BelchFlames

Contents

Package: 
SkaarjPack
This class in other games:
UT2003

null

Default values[edit]

Property Value
AmbientSound Sound'GeneralAmbience.firefx11'
LifeSpan 10.0
mAttenKa 0.5
mGrowthRate -16.0
mLifeRange[0] 0.15
mLifeRange[1] 0.2
mMassRange[0] -1.0
mMassRange[1] -1.2
mNumTileColumns 4
mNumTileRows 4
mPosDev
Member Value
X 3.0
Y 3.0
Z 3.0
mRegenRange[0] 300.0
mRegenRange[1] 300.0
mSizeRange[0] 25.0
mSizeRange[1] 30.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Physics PHYS_Trailer
Skins[0] Texture'EmitterTextures.MultiFrame.LargeFlames'
SoundRadius 32.0
SoundVolume 190
Style STY_Translucent