Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:BioMuzFlash1st (UT2004)

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UT2004 Object >> Actor >> xEmitter >> BioMuzFlash1st
Package: 
XEffects
This class in other games:
UT2003

null

Properties[edit]

mNumPerFlash[edit]

Type: int


Default value: 1

Default values[edit]

Property Value
bHidden True
mAirResistance 0.0
mColorRange[0]
Member Value
A 255
B 180
G 180
R 180
mColorRange[1]
Member Value
A 255
B 180
G 180
R 180
mGrowthRate 10.0
mLifeRange[0] 0.1
mLifeRange[1] 0.15
mMaxParticles 5
mMeshNodes[0] StaticMesh'FlakMuzFlashMesh'
mParticleType PT_Mesh
mPosRelative True
mRandOrient True
mRegenRange[0] 0.0
mRegenRange[1] 0.0
mSizeRange[0] 0.6
mSizeRange[1] 0.8
mSpawnVecB
Member Value
Z 0.0
mSpeedRange[0] 0.0
mSpeedRange[1] 0.0
mStartParticles 0
Skins[0] FinalBlend'XGameShaders.WeaponShaders.BioFlashFinal'

Events[edit]

Trigger[edit]

simulated event Trigger (Actor Other, Pawn EventInstigator)

Overrides: xEmitter.Trigger