My program doesn't have bugs. It just develops random features.
UE2:BloodJet (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XEffects
- Direct subclass:
- AlienBloodJet
- This class in other games:
- UT2003
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BloodJet.
Properties
SplatterClass
Default value: Class'XEffects.BloodSplatter'
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
LifeSpan | 3.5 | ||||||||
mAirResistance | 0.6 | ||||||||
mDirDev |
|
||||||||
mGrowthRate | 12.0 | ||||||||
mLifeRange[0] | 1.0 | ||||||||
mLifeRange[1] | 1.0 | ||||||||
mMassRange[0] | 0.4 | ||||||||
mMassRange[1] | 0.5 | ||||||||
mMaxParticles | 60 | ||||||||
mNumTileColumns | 4 | ||||||||
mNumTileRows | 4 | ||||||||
mRandOrient | True | ||||||||
mRandTextures | True | ||||||||
mRegenOffTime[0] | 0.4 | ||||||||
mRegenOffTime[1] | 1.0 | ||||||||
mRegenOnTime[0] | 1.0 | ||||||||
mRegenOnTime[1] | 2.0 | ||||||||
mRegenPause | True | ||||||||
mRegenRange[0] | 80.0 | ||||||||
mRegenRange[1] | 80.0 | ||||||||
mSizeRange[0] | 1.5 | ||||||||
mSizeRange[1] | 2.5 | ||||||||
mSpeedRange[0] | 50.0 | ||||||||
mSpeedRange[1] | 90.0 | ||||||||
mStartParticles | 0 | ||||||||
Skins[0] | Material'XGameShadersB.Blood.BloodJetC' | ||||||||
Style | STY_Alpha |
Functions
Events
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
timer
simulated event timer ()
Overrides: Actor.Timer
Other instance functions
WallSplat
simulated function WallSplat ()
States
Ticking
Ticking.Tick
simulated event Tick (float dt)
Overrides: Actor.Tick (global)