My program doesn't have bugs. It just develops random features.

UE2:BloodSmallHit (UT2003)

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UT2003 Object >> Actor >> xEmitter >> BloodSpurt >> BloodSmallHit
Package: 
XEffects
This class in other games:
UT2004

BloodSmallHit.

Default values[edit]

Property Value
mDelayRange[1] 0.1
mDirDev
Member Value
X 0.7
Y 0.7
Z 0.7
mLifeRange[0] 0.5
mLifeRange[1] 0.9
mMassRange[0] 0.1
mMassRange[1] 0.2
mNumTileColumns 1
mNumTileRows 1
mPosDev
Member Value
X 5.0
Y 5.0
Z 5.0
mSizeRange[0] 10.0
mSizeRange[1] 15.0
mSpeedRange[0] 20.0
mSpeedRange[1] 70.0
Skins[0] XGameShadersB.Blood.BloodPuffA

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: BloodSpurt.PostNetBeginPlay