My program doesn't have bugs. It just develops random features.

UE2:BreakableGlass (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> BreakableGlass
Package: 
ParticleSystems
Known classes within BreakableGlass:
GlassCollider

$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:

Properties[edit]

Property group 'BreakableGlass'[edit]

MaxDepth[edit]

Type: int

don't ever make this larger than 7!!

Default value: 7

MaxStasisTime[edit]

Type: float


Default value: 1.3

MinBreakSizeSq[edit]

Type: float


Default value: 144.0

NearDistSquared[edit]

Type: float

Array size: 7


Default value, index 0: 256.0

Default value, index 1: 1024.0

Default value, index 2: 4096.0

Default value, index 3: 16384.0

Default value, index 4: 65536.0

Default value, index 5: 262144.0

Default value, index 6: 1048576.0

Radius[edit]

Type: float


Default value: 10.0

StasisTimeFactor[edit]

Type: float


Default value: 0.0090

TriangulateProb[edit]

Type: float


Default value: 0.5

Internal variables[edit]

Coords[edit]

Type: Object.Coords


PointTemp[edit]

Type: PointParticleTemplate


s_Mover[edit]

Type: GlassMover


TriTemp[edit]

Type: TriangleParticleTemplate


Default values[edit]

Property Value
bMustFace False
LifeSpan 999999.0
Texture Texture'ParticleSystems.Glass.GlassShard'

Functions[edit]

Native functions[edit]

Init[edit]

public native event Init (GlassMover M)


Other instance functions[edit]

DefineDependants[edit]

function DefineDependants ()