My program doesn't have bugs. It just develops random features.
UE2:BreakableGlass (U2XMP)
Object >> Actor >> ParticleGenerator >> BreakableGlass |
Contents
- Package:
- ParticleSystems
- Known classes within BreakableGlass:
- GlassCollider
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$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:
Properties[edit]
Property group 'BreakableGlass'[edit]
MaxDepth[edit]
Type: int
don't ever make this larger than 7!!
Default value: 7
MaxStasisTime[edit]
Type: float
Default value: 1.3
MinBreakSizeSq[edit]
Type: float
Default value: 144.0
NearDistSquared[edit]
Type: float
Array size: 7
Default value, index 0: 256.0
Default value, index 1: 1024.0
Default value, index 2: 4096.0
Default value, index 3: 16384.0
Default value, index 4: 65536.0
Default value, index 5: 262144.0
Default value, index 6: 1048576.0
Radius[edit]
Type: float
Default value: 10.0
StasisTimeFactor[edit]
Type: float
Default value: 0.0090
TriangulateProb[edit]
Type: float
Default value: 0.5
Internal variables[edit]
Coords[edit]
Type: Object.Coords
PointTemp[edit]
Type: PointParticleTemplate
s_Mover[edit]
Type: GlassMover
TriTemp[edit]
Type: TriangleParticleTemplate
Default values[edit]
Property | Value |
---|---|
bMustFace | False |
LifeSpan | 999999.0 |
Texture | Texture'ParticleSystems.Glass.GlassShard' |