Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:GlassCollider (U2XMP)
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Object >> Force >> GeometryCollider >> GlassCollider |
- Package:
- ParticleSystems
- Within class:
- BreakableGlass
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Mfox $ $Date: 8/16/02 6:33p $ $Revision: 5 $ Name: GlassCollider.uc Author: Aaron R Leiby Date: 17 July 2000 Description: How to use this class:
Properties[edit]
Property group 'GlassCollider'[edit]
ImpactGlassSounds[edit]
Type: Sound
Array size: 6
Default value, index 0: Sound'ParticleSystems.Glass.GlassBreak_01'
Default value, index 1: Sound'ParticleSystems.Glass.GlassBreak_02'
Default value, index 2: Sound'ParticleSystems.Glass.GlassBreak_03'
Default value, index 3: Sound'ParticleSystems.Glass.GlassBreak_04'
Default value, index 4: Sound'ParticleSystems.Glass.GlassBreak_05'
Default value, index 5: Sound'ParticleSystems.Glass.GlassBreak_06'
Internal variables[edit]
S[edit]
Type: SoundHolder
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCollisionNotify | True | ||||||
Elasticity |
|
||||||
NotificationsPerTick | 5 |
Events[edit]
CollisionNotification[edit]
simulated event CollisionNotification (Object.ParticleHandle P, Actor.CheckResult Hit)
Overrides: GeometryCollider.CollisionNotification