My program doesn't have bugs. It just develops random features.
UE2:Force (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Force |
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- TarpCollider, CollisionDiscForce, ActorCollisionNotifier, AnchorForce, AttractionForce, BlowerForce, BoneLocatorForce, CollisionSphereForce, ColorForce, VariablePerParticleGravity, DecayForce, DestroyOnDamage, RotationGrouped, FadeForce, FadeInForce, FadeOutForce, FrictionForce, GeometryCollider, GlobalAccelerator, InertiaForce, LimitedResizeForce, LocationGrouped, LocatorForce, MaxVelocityForce, MeshAnchor, MinDecayForce, MoveZig, MultiTemplateForce, NeuralNetForce, OnDestroyForce, OscillatingPerParticleForce, PerParticleFriction, PerParticleGravity, RepulsionForce, ResizeForce, RigidBody, RotationForce, SlipForce, SpringForce, TriForce, TriangleForce, VoidDestroyer, WindForce
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 4/29/02 1:35a $ $Revision: 2 $ Name: Force.uc Author: Aaron R Leiby Date: 9 March 2000 Description: Base class of all forces that can act upon particles. How to use this class:
Properties[edit]
Property group 'Force'[edit]
AffectedTemplates[edit]
Type: array<ParticleTemplate>
Modifiers: private, editinline
bIterateAll[edit]
Type: bool
Modifiers: public
Default value: True
GroupName[edit]
Type: name
Modifiers: public
Priority[edit]
Type: float
Modifiers: public
Native functions[edit]
AddTemplate[edit]
public native event AddTemplate (ParticleTemplate T)
RemoveTemplate[edit]
public native event RemoveTemplate (ParticleTemplate T)