My program doesn't have bugs. It just develops random features.
UE2:MoveZig (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 11/04/02 12:26a $ $Revision: 3 $ Name: MoveZig.uc Author: Aaron R Leiby Date: 21 April 2001 Description: Will move particles 'Zig' units from their starting position. (Only applied when particles are first created.) How to use this class:
Properties[edit]
Property group 'MoveZig'[edit]
bRelative[edit]
Type: bool
Dir relative to ParticleGenerator's rotation?
bTrace[edit]
Type: bool
Check to see if anything is in our way and adjust move accordingly.
DirMax[edit]
Type: Object.Vector
direction to use: defaults to velocity direction if not set.
DirMin[edit]
Type: Object.Vector
(other half of range)
Zig[edit]
Type: Object.Range
how far to move.