UE2:DestroyOnDamage (U2XMP)

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U2XMP Object >> Force >> DestroyOnDamage
Package:
ParticleSystems
Within class:
ParticleGenerator
This class in other games:

$Author: Aleiby $ $Date: 5/30/02 10:25p $ $Revision: 2 $ Name: DestroyOnDamage.uc Author: Aaron R Leiby Date: 29 May 2002 Description: Destroys particles within calls to HurtRadius. How to use this class: + Radius defines how big the individually affect particles are in Unreal units scaled by their size. + Types of damage to react to. Leave empty to react to all damage types. + Use DestroyLifeSpan to delay the particle destruction by a specified amount of time. This is useful for making cascading effects on particles that damage each other.

Properties

Property group 'DestroyOnDamage'

DamageTypes

Type: array<class<DamageType> >


DestroyLifeSpan

Type: float


Radius

Type: float

Multiplied by particle size.

Static native functions

Notify

static final native function Notify (Level Level, Object.Vector Origin, float DamageRadius, class<DamageTypeDamageType)