UE2:DestroyOnDamage (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
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$Author: Aleiby $ $Date: 5/30/02 10:25p $ $Revision: 2 $ Name: DestroyOnDamage.uc Author: Aaron R Leiby Date: 29 May 2002 Description: Destroys particles within calls to HurtRadius. How to use this class: + Radius defines how big the individually affect particles are in Unreal units scaled by their size. + Types of damage to react to. Leave empty to react to all damage types. + Use DestroyLifeSpan to delay the particle destruction by a specified amount of time. This is useful for making cascading effects on particles that damage each other.
Properties
Property group 'DestroyOnDamage'
DamageTypes
Type: array<class<DamageType> >
DestroyLifeSpan
Type: float
Radius
Type: float
Multiplied by particle size.
Static native functions
Notify
static final native function Notify (Level Level, Object.Vector Origin, float DamageRadius, class<DamageType> DamageType)