Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:MeshAnchor (U2XMP)

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U2XMP Object >> Force >> MeshAnchor
Package: 
ParticleSystems
Within class: 
ParticleGenerator
This class in other games:
U2

$Author: Aleiby $ $Date: 3/08/02 9:51a $ $Revision: 3 $ Name: MeshAnchor.uc Author: Aaron R Leiby Date: 12 September 2000 Description: Locks a particle's position to an Actor's mesh's vertex. How to use this class:

Properties[edit]

Property group 'MeshAnchor'[edit]

ParticleA[edit]

Type: Object.ParticleHandle

Modifiers: native


RelativeActor[edit]

Type: Actor

Modifiers: protected


VertexIndex[edit]

Type: int

Modifiers: protected


Default values[edit]

Property Value
Priority 9.0