Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ActorCollisionNotifier (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- Direct subclasses:
- FlameDamageNotifier, ParticleDamage
- This class in other games:
- U2
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$Author: Aleiby $ $Date: 7/16/02 3:27p $ $Revision: 2 $ Name: ActorCollisionNotifier.uc Author: Aaron R Leiby Date: 11 April 2000 Description: How to use this class:
Properties[edit]
Property group 'ActorCollisionNotifier'[edit]
bDeleteOnContact[edit]
Type: bool
Destroys the particle when it collides with something.
bIgnoreInstigator[edit]
Type: bool
Default value: True
bUseTrace[edit]
Type: bool
More accurate, but slower. Good for trying to hit small collision cylinders.
Radius[edit]
Type: float
Default value: 20.0
Default values[edit]
Property | Value |
---|---|
Priority | 7.0 |