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UE2:OscillatingPerParticleForce (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 2 $ Name: OscillatingPerParticleForce.uc Author: Aaron R Leiby Date: 5 November 2000 Description: How to use this class:
Properties[edit]
Property group 'OscillatingPerParticleForce'[edit]
bAccelerator[edit]
Type: bool
Modifiers: public
Set to true if you want this to act as an accelerator rather than a force.
ForceX[edit]
Type: Object.Range
Modifiers: public
ForceY[edit]
Type: Object.Range
Modifiers: public
ForceZ[edit]
Type: Object.Range
Modifiers: public
PeriodX[edit]
Type: Object.Range
Modifiers: public
PeriodY[edit]
Type: Object.Range
Modifiers: public
PeriodZ[edit]
Type: Object.Range
Modifiers: public
Default values[edit]
Property | Value |
---|---|
Priority | 30.0 |