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UE2:BreakableGlass (U2XMP)

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U2XMP Object >> Actor >> ParticleGenerator >> BreakableGlass
Package: 
ParticleSystems
Known classes within BreakableGlass:
GlassCollider

$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:

Properties

Property group 'BreakableGlass'

MaxDepth

Type: int

don't ever make this larger than 7!!

Default value: 7

MaxStasisTime

Type: float


Default value: 1.3

MinBreakSizeSq

Type: float


Default value: 144.0

NearDistSquared

Type: float

Array size: 7


Default value, index 0: 256.0

Default value, index 1: 1024.0

Default value, index 2: 4096.0

Default value, index 3: 16384.0

Default value, index 4: 65536.0

Default value, index 5: 262144.0

Default value, index 6: 1048576.0

Radius

Type: float


Default value: 10.0

StasisTimeFactor

Type: float


Default value: 0.0090

TriangulateProb

Type: float


Default value: 0.5

Internal variables

Coords

Type: Object.Coords


PointTemp

Type: PointParticleTemplate


s_Mover

Type: GlassMover


TriTemp

Type: TriangleParticleTemplate


Default values

Property Value
bMustFace False
LifeSpan 999999.0
Texture Texture'ParticleSystems.Glass.GlassShard'

Functions

Native functions

Init

public native event Init (GlassMover M)


Other instance functions

DefineDependants

function DefineDependants ()