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UE2:BreakableGlass (U2XMP)
Object >> Actor >> ParticleGenerator >> BreakableGlass |
Contents
- Package:
- ParticleSystems
- Known classes within BreakableGlass:
- GlassCollider
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$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 4 $ Name: BreakableGlass.uc Author: Aaron R Leiby Date: 20 June 2000 Description: How to use this class:
Properties
Property group 'BreakableGlass'
MaxDepth
Type: int
don't ever make this larger than 7!!
Default value: 7
MaxStasisTime
Type: float
Default value: 1.3
MinBreakSizeSq
Type: float
Default value: 144.0
NearDistSquared
Type: float
Array size: 7
Default value, index 0: 256.0
Default value, index 1: 1024.0
Default value, index 2: 4096.0
Default value, index 3: 16384.0
Default value, index 4: 65536.0
Default value, index 5: 262144.0
Default value, index 6: 1048576.0
Radius
Type: float
Default value: 10.0
StasisTimeFactor
Type: float
Default value: 0.0090
TriangulateProb
Type: float
Default value: 0.5
Internal variables
Coords
Type: Object.Coords
PointTemp
Type: PointParticleTemplate
s_Mover
Type: GlassMover
TriTemp
Type: TriangleParticleTemplate
Default values
Property | Value |
---|---|
bMustFace | False |
LifeSpan | 999999.0 |
Texture | Texture'ParticleSystems.Glass.GlassShard' |