Cogito, ergo sum
UE2:BufferedTcpLink (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> BufferedTcpLink |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
BufferedTcpLink
Properties[edit]
bWaiting[edit]
Type: bool
CR[edit]
Type: string
CRLF[edit]
Type: string
InputBuffer[edit]
Type: string
LF[edit]
Type: string
OutputBuffer[edit]
Type: string
WaitForCountChars[edit]
Type: int
if we're waiting for X bytes
WaitingFor[edit]
Type: string
WaitMatchData[edit]
Type: int
WaitResult[edit]
Type: string
WaitTimeoutTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
ReceiveMode | RMODE_Event |
Functions[edit]
Events[edit]
ReceivedText[edit]
event ReceivedText (string Text)
Overrides: TcpLink.ReceivedText
Other instance functions[edit]
DoBufferQueueIO[edit]
function DoBufferQueueIO ()
GotMatch[edit]
function GotMatch (int MatchData)
GotMatchTimeout[edit]
function GotMatchTimeout (int MatchData)
ParseDelimited[edit]
function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)
PeekChar[edit]
function int PeekChar ()
ReadBufferedLine[edit]
ReadChar[edit]
function int ReadChar ()
ResetBuffer[edit]
function ResetBuffer ()
SendBufferedData[edit]
function SendBufferedData (string Text)