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UE2:BufferedTcpLink (UT2003)

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UT2003 Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> BufferedTcpLink
Package: 
IpDrv
Direct subclass:
IRCLink
This class in other games:
U2, UE2Runtime, UT2004

BufferedTcpLink

Properties[edit]

bWaiting[edit]

Type: bool


CR[edit]

Type: string


CRLF[edit]

Type: string


InputBuffer[edit]

Type: string


LF[edit]

Type: string


OutputBuffer[edit]

Type: string


WaitForCountChars[edit]

Type: int

if we're waiting for X bytes

WaitingFor[edit]

Type: string


WaitMatchData[edit]

Type: int


WaitResult[edit]

Type: string


WaitTimeoutTime[edit]

Type: float


Default values[edit]

Property Value
ReceiveMode RMODE_Event

Functions[edit]

Events[edit]

ReceivedText[edit]

event ReceivedText (string Text)

Overrides: TcpLink.ReceivedText


Other instance functions[edit]

DoBufferQueueIO[edit]

function DoBufferQueueIO ()


GotMatch[edit]

function GotMatch (int MatchData)


GotMatchTimeout[edit]

function GotMatchTimeout (int MatchData)


ParseDelimited[edit]

function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)


PeekChar[edit]

function int PeekChar ()


ReadBufferedLine[edit]

function bool ReadBufferedLine (out string Text)


ReadChar[edit]

function int ReadChar ()


ResetBuffer[edit]

function ResetBuffer ()


SendBufferedData[edit]

function SendBufferedData (string Text)


WaitFor[edit]

function WaitFor (string What, float TimeOut, int MatchData)


WaitForCount[edit]

function WaitForCount (int Count, float TimeOut, int MatchData)